Create a Structure

This step-by-step guide to creating a structure takes the example of a brick planter within the street environment.



Step-by-step Guide:

Open Visualise2D and go to New in the top menu to select the background scene. Follow this by clicking on the Perspective button.

Set the perspective by clicking on 4 points as instructed by the text which you'll find just above the scene (be sure to follow it for every other step of the way also).

Pick the first image in the library tab for Objects and click on the scene to add. Use the slider just below the scene to adjust the size of the object to suite the height of the railings (roughly so is fine).

At this point, why not start to save regularly either in case you wish to back-track, or to allow work on various different options.

If you think anything in the scene is going to be hidden by added images, such as the lamppost here, then take a quick moment to add a Mask.

Having selected the Rectangle Mask, pick and drag over the scene to add.

The Magnifier box may be useful in this situation. You'll also find it in the top menu.

One more useful thing to know is that you can move the image's red handle away from the image by right-clicking and dragging. In this case it avoids the handle from blocking the outline of the Mask.

Now pick an image in the library tab for Verticals and a draw tool top left in order to start creating the side of the structure, in this case the brick wall of a planter.

The draw tool Polygon is very useful allowing you to simply pick the outline of the shape you wish to create.

You could by the way choose to use an image from Surface or Texture, whichever suits.

Pick where you wish the outline of the brick wall to be in the scene to apply the Vertical image.

If you make a mistake or think you could do better with another attempt, press Ctrl + z to undo or the Delete key and try again.

For any command involving keyboard keys, refer to the 'Offscreen Commands', a list always displayed on opening Visualise2D.

Here the wall is looking good, now just requiring the pressing of the Esc key to finish (again, you'll find this and all other commands in the text just above the scene).

Perhaps the wall needs a coping? An image picked from the library tab Texture will work well here and again the Polygon draw tool will be ideal.

That's the Texture added to form the coping, added exactly the same way as for the brick wall.

Now for some mulch for the planter which is to be found within the library tab for Surfaces.

That's the mulch added followed by the Texture again for the coping on the other side.

If you need to go back to the same material and are unsure as to which image it is, select the box handle on the scene to highlight. This in turn will display the name at the bottom of the screen.

Here's a good trick... see the lamppost hidden by the wall? By dropping down the box handle of the Mask added earlier to the bottom of the scene, the lamppost will suddenly appear. Remember that this is done by selecting the handle to highlight then right-clicking followed by dragging.

The simple rule is that the lower the handle, the closer the image will look to you. Equally, the higher the handle the further away the image.

With the structure in place, you can if you wish add a bit of shading for added realism. You'll find an image for this in the library tab for Textures.

This step is after the shading Texture has been applied to the wall and surrounding pavement.

Now for some plants. Although the scale was set at the beginning, the rising ground requires an additional adjustment. However, it's just as quick for the purposes of this scene to add an image such as a shrub, resize individually by eye using the Modify slider then copy to add repeatedly.

Because you are working in perspective, the copied plants will reduce in size the further back they go.

The Colour button allows a final adjustment, perhaps to slightly darken the overall appearance of the added images to fit perfectly with the scene.

If checking the box to include all image types, do remember to uncheck when starting a new scene.

Now or at any time, click on the View Mode button to hide the display of handles and lines.

Click on the Export button to have the scene as an image for e-mailing or similar, that is, not requiring re-editing.

And finally, carry out a final saving of your scene to allow re-editing in the future.